Pixel Perfect Precision

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contributed by: Bartek Drozdz http://www.everydayflash.com/blog/
full explanation: http://www.everydayflash.com/blog/index.php/2008/07/07/pixel-precision-i...
source: http://pv3d.googlecode.com/svn/trunk/org/pv3d/examples/materials/precision
Pixel Perfect Precision
Submitted by anon on Thu, 07/24/2008 - 19:28.
hi john,
this is a great example and i can see the binary you supplied in the deloy folder working, but when i compile i get a slightly different result.
when compiling, the cube material bitmap seem larger then the background.
im using Papervision3D Public Alpha 2.0 - Great White (24.03.08) and i know theres work being done in the camera classes so just wondering if this could be causing the problem.
which means that the equation,
3dobj.z = ((camera.zoom - 1) * camera.focus) - Math.abs(camera.z);
no longer holds true, for some reason...
anyways, if you have any information on this i would be interested to hear it.
thx
Lukasz
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Sick!
Submitted by anon on Fri, 07/11/2008 - 14:37.
Thats dope, I've only played with what's posted, but plan on checking out the source pronto, looks fantastic!
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Very Cool But...
Submitted by anon on Thu, 07/10/2008 - 17:46.
The links don't work for me : /.
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ditto
What's the minimum FP
Submitted by anon on Sun, 07/20/2008 - 18:34.
ditto
What's the minimum FP version requirement?
I'm running 9.024 but don't see anything...
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