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Pixel Perfect Precision


By John Lindquist - Posted on 07 July 2008


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contributed by: Bartek Drozdz http://www.everydayflash.com/blog/
full explanation: http://www.everydayflash.com/blog/index.php/2008/07/07/pixel-precision-i...
source: http://pv3d.googlecode.com/svn/trunk/org/pv3d/examples/materials/precision

hi john, this is a great example and i can see the binary you supplied in the deloy folder working, but when i compile i get a slightly different result. when compiling, the cube material bitmap seem larger then the background. im using Papervision3D Public Alpha 2.0 - Great White (24.03.08) and i know theres work being done in the camera classes so just wondering if this could be causing the problem. which means that the equation, 3dobj.z = ((camera.zoom - 1) * camera.focus) - Math.abs(camera.z); no longer holds true, for some reason... anyways, if you have any information on this i would be interested to hear it. thx Lukasz
Thats dope, I've only played with what's posted, but plan on checking out the source pronto, looks fantastic!
The links don't work for me : /.
ditto What's the minimum FP version requirement? I'm running 9.024 but don't see anything...